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Friday, December 27, 2019

Video Games Another World or Reality - 1658 Words

Video Games: Another World or Reality? The origin of the harmfulness of video games originates with pong; the first video game invented. â€Å"How is pong harmful? It’s a ball with two vertical bars.† It had nothing to do with the content of the game, but the addictive nature of it. The Surgeon General at the time, C. Everett Koop, was the one who made the comment about the games addictiveness. He believed that, because of the addictive nature could turn players violent. According to a study performed by the Washington D.C. based Pew Internet and American Life Project, more than half of the all American adults play video games, with one in five playing every day (Marcovitz 13). There are some who think that video games promote real-life violence. Newport, Tennessee 2003, a 15-year old and 13-year old took their fathers .22 caliber rifles and opened fire on an interstate highway. Before this event, earlier that day they had been playing Grand Theft Auto III. It was the 1 3-year olds idea to steal the guns and go shoot at the real thing, instead of the virtual thing. When they were caught, they told the police that they didn’t intend on hurting anyone; they just wanted to do it like the game. Without knowing it, they had killed a 45-year old man and seriously injured women. Both of the boys were tried in juvenile court, they both pleaded guilty to reckless homicide and other charges. Tennessee law will release them when they turn 19 years of age. Now some may say â€Å"it’s the gamesShow MoreRelatedViolent Games And Violent Video Games1122 Words   |  5 PagesAs video game images become increasingly more realistic and graphic. Therefore, is there any link between the violence depicted in those games and violence in real life? Students are the main group people who played violent video games very often. Also, losing a game causes many people to have a negative impact. Last, the attitudes on violent game and antisocial. Games are every where around us, such as cellphones, televisions, or computers, but violent games are the most popular type of game. TheRead MoreNegatives of Television and Video Games728 Words   |  3 PagesWith television and video games entering a whole new level of popularity in the 2000s, serious and necessary questions need to be answered regarding the negative aspects of these new technologies. The technologies have perhaps caught people in such bewilderment and dazzle that the negatives have been given a blind-eye. The positives no doubt are countless, however whether they outweigh the negatives or not is another question. Nowadays, with TV programs becoming many and TV channels and digitalRead MoreViolent Video Games And Violence1203 Words   |  5 PagesAre violent video games directly correlated to teen violence? This is the burning question many researchers are dedicated to answering. The common form of the question is â€Å"Is the increase in violence in games creating killer kids?† The simple answer is no. Instead the opposite has occurred, as games became more violent, the players became calmer. The games create a â€Å"safe† outlet for any anger or angst that young people possess. Crime rates in the teen population have lowered and violent teens admitRead MoreMultimedia Violence : A Grave Threat Of Teens Of The New Generation. Craig A. Anderson1585 Words   |  7 PagesState University, commented on multimedia violence saying, â€Å"Exposing children and adolescents (or ‘youth’) to violent visual media increases the likelihood that they will engage in physical aggr ession against another person. By ‘physical aggression’ we mean behavior that is intended to harm another person physically, such as hitting with a fist or some object. A single brief exposure to violent media can increase aggression in the immediate situation. The repeated exposure leads to general increasesRead MoreEssay On Video Game Violence1377 Words   |  6 Pages Have you ever had the urge to harm or kill someone after playing a game of football? People of all ages love to play this sport whether it be for fun or bragging rights. We watch two people almost tear each other apart in boxing or Ultimate Fighting Championship (UFC). Chances are you probably just looked at these events and went on with your day afterwards. We have faced dangerous events such as wars, natural disasters, and terrorist attacks. What these events have in common is that they are actuallyRead MoreGaming Effect . Violence In Gaming Can Spark Interest In1544 Words   |  7 Pages minds toda y. Lately around the world, there has been an increase in violence, and one reason seems to be the result of playing video games. Many children, teenagers, and even grown adults are stuck indoors staring at a screen for hours; this lifestyle can become unhealthy. Video games embed violent inclinations and mental pictures into players heads, which takes a toll on their physical activity. Terrifying images can be depicted in mature content video games. Once the images enter the playersRead MoreA Video Game Addiction is Still an Addiction1582 Words   |  7 PagesA video game addiction is just like any other addiction. These addicts seek stimulus from their subjects and cannot refrain from it. It impedes on their daily lives, interrupts their way of logic, and has no real benefits. The major reason why addictions begin is because it helps them cope with their emotions. For them, it’s another world that is immersive and engaging to the point that they are entranced by it. Video games and the Internet provide a plethora of communities and people to meet. SinceRead MoreShould Violent Video Games Be Ban? Essay617 Words   |  3 PagesViolent video game had been a problem in the Unite States. Many people believe that violent video games should be banned, claiming they have negative effects on people.Violent video game is not like the real-world. Video games have become not only a form of entertainment, but also another way for people to escape reality and to enter their own virtual fantasy. James Gee explains that, if you blame violent video games for horrific events that have occurred is much like putting the blame on food forRead MoreEssay about Do Video Games really Cause Violence?1028 Words   |  5 Pagesâ€Å"No one is suggesting that [violent video games are] the only reason they went out and committed those horrific acts, but was it a tipping point? Was it something that pushed them over the edge? Was it a factor in that? Perhaps. That’s a really big deal,† This is a really controversial subject amongst gamers and parents, on whether violent video games cause real-life violence. Lots of people think they do, while lots of people think they don’t. There is research that points both ways in the subjectRead MoreVideo Games Are More Than Half Of The 50 Top Selling Games1666 Words   |  7 Pages Daniel Molina Kathryn Harrington ENG. 122 December Research paper As many as 97% of US kids age 12-17 play video games, more than half of the 50 top-selling video games contain violence. On April 20, 1999 at Columbine High School in jefferson county colorado, two students and video game fanatics, Eric David Harris, age 18, and Dylan Bennet Klebold, age 17, executed a planned shooting rampage killing 12 other students and a teacher. Researcher and psychiatrist Jerald Block has concluded

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